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accueil site > Patrons de Conception > Les facettes du jeu sérieux > Facette 3 : Interactions avec la simulation > Protege Effect (K)

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Détails du patron de conception « Protege Effect (K) »

in english

1 vote

« Players make greater effort towards learning for their avatars than they do for themselves. »

Problème :

How to improve motivation?

Solution :

Use an avatar whose the player will be the teacher.

« Chase et al. (in press) have proposed a Protege effect that describes learners’ tendencies to work harder for their teachable agents than for themselves. Although Chase et al. relate the protege effect to teachable agents in particular ; it is also applicable to other approaches involving avatars that can be developed. Results have shown that the protege effect facilitates learning and engagement.

Example : In AnimalClass, the formation of an emotional bond between a player and the agent is facilitated by allowing players to personalize their agents (birds). Furthermore, the agents express emotion - their reactions to success and failures are animated. Such expression of feelings makes the agents more approachable and easier to become attached to. »

Patron rédigé par : Benjamin Huynh-Kim-Bang

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