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Détails du patron de conception « Measurement achievements »

in english

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Achievements are great tools to increase engagement and motivation of the “serious players”. Usually achievements are given at the end of a level, or a difficult task. Because the feedback given by these achievements is often poor and redundant, (Blair, 2011) explains how Measurement Achievements are better for the intrinsic motivation. These achievements are given depending on the progresses of the “serious players” and do not depend on the real achievement of a task. As they give a measured feedback they are interesting both for increasing intrinsic motivation and tracking the learner in their learning progress.

For instance : “Ludiville” is a serious game for account managers where we use “Stars achievements”. At the end of each level, “serious players” win some stars depending on their performance. They are encouraged to try again and perform better to win all the stars.

Références :

(Blair, 2011) Blair L. « The Cake Is Not a Lie : How to Design Effective Achievements ». in Gamasutra : http://www.gamasutra.com/view/featu... visited the 27th April 2011,.

Patron rédigé par : Bertrand Marne

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